Microsoft DirectX12: .spritefont multiply overflow only in 32-bit builds
The spritefont reader can be induced to perform a 32-bit overflow multiply that could in theory result in a RCE.
This impacts the use of the DirectX Tool Kit SpriteFont class file loading ctor if given untrusted data files.
Note this only applies to x86/ARM builds of the library. ARM64 and x64 native is not subject to this issue.
This bug has been fixed in the May 7, 2026 release. Alternatively, you can just update your copy of the reader as per this commit.
This does not apply if a project's .spritefont files are all 'trusted' data that were included with an application. It's primarily an issue only if developers are using user-provided or network downloaded spritefont files.
왜 이 VPI인가 (설명가능 · 실험적)
VPI 산정 기준
| 영향도(기본값(정보 없음)) | 55.00 |
| 악용 신호(추가 악용신호 없음) | ×1.00 |
| VPI | 55.00 |
VPI 공식 vpi-v1 기준